Can we use games to help us experience our commute with fresh eyes?
We experienced three different visions for how play can transform the subway system and your structured, repetitious daily commute into something exciting. We invited three game design teams down into the subway system and asked them to create a game that transforms the experience of moving through the city. We played each game and heard from the designers about the process and challenge of creating play out of a commute.
Participants: Josh DeBonis of Sortasoft, game designer Mark Heggen, Nik Mikros from Tiny Mantis, and Mattia Romeo and Greg Trefry of Gigantic Mechanic.
Presented with Come Out & Play
Digital Media Partners